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How Gamification 'Taps into What Makes Us Human'

June 26, 2015 / 10:39

This episode discusses gamification, featuring the Gamification Toolkit and its applications in business. Key topics include the psychology of gamification, successful examples like Duolingo, and the importance of systematic implementation.

The Gamification Toolkit, co-authored by the guest, aims to provide practical insights into using game design elements to motivate people in various business contexts. The guest emphasizes that while gamification can transform engagement, it requires careful planning and understanding of human motivation.

Duolingo is highlighted as a successful case study, with its gamified approach contributing to its status as the leading language learning platform. The guest explains how Duolingo uses virtual currency, achievements, and missions to enhance user engagement.

The episode also addresses common misconceptions about gamification, warning against the oversimplification of adding game elements without a strategic approach. The guest stresses the need for ongoing engagement and the importance of aligning gamification with specific business goals.

Finally, the guest reflects on the current state of gamification, noting a shift from initial hype to broader adoption across industries. They call for more research and data to establish best practices in gamification.

TLDR

Gamification Toolkit offers practical strategies for motivating people in business through game design principles, with Duolingo as a key example.

Episode

10:39
00:00:05
the gamification toolkit is a follow-up to the book for the win that I also wrote with Dan Hunter and for the win
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introduced the concept of gamification using Game Design Elements and techniques to motivate people in
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business and we heard from lots of people in companies that they were intrigued by this idea they got the idea
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about how they could use game design principles but they wanted uh to dive deeper they wanted to understand in
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Practical terms what are these game elements these pieces of games or design patterns that we talked about how do you
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apply them and what are some more specific examples of uh companies that have taken these tools and used them
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successfully for motivation so that's fundamentally what the gamification toolkit tries to
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do one of the key takeaways uh in this book and in all the work that I've done
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on gamification is that it's not as easy as it looks these are powerful techniques we're
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seeing lots of examples in e-learning in marketing in management in Innovation all these contexts of companies using
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Game design principles and game elements but you can't just uh take some and
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sprinkle them on to a process you need to think in a systematic way about what are the tools that you have available
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and then how can you apply them in the right way to achieve your goals so one of the key key uh aspects of this book
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The gameification toolkit is to lay out a pallet to show people just some of the
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range of different items and design patterns that you can take from games and get some inspiration of different
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ways that you can go and apply them to serve whatever your business need is one of the examples we talk about in
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the book is Du lingo which is a language learning site and du lingo very quickly has become the
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most successful language learning site on the internet in fact they have something like 60 million users so they
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are teaching languages to more people than the entire United States public school system and you go and look at
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what they're doing compared to other sites there's plenty of other things out
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there that will teach you languages the key differentiator is gamification they have a virtual currency they have
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achievements in the game they have missions they have little rewards and so forth uh all sorts of systems that are
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implemented in an integrated way to reinforce your engagement to reinforce your sense of excitement about the
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learning experience and uh frankly I think that the gamification even though you wouldn't
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call it a gamified service per se it's a language learning service the gamification is really the
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differentiator that's helped them succeed gamification can help to trans form a business but fundamentally
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gamification involves understanding psychology understanding design principles and understanding how we can
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leverage data so it's not that gamification is some new thing that's going to cause us to do business in a
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totally different way the reality is gamification Taps into what makes us human we're engaged by games we respond
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to some of these game elements not because it's some cool new idea that someone came up with but because it
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relates to our basic human drives our motivation for Mastery our desire to be connected to something broader than
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ourselves our response to a desire for achievement and so forth so fundamentally gamification is a tool
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like lots of business tools where if you have a goal and you can Define really well what that goal is and you can
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understand what the population of people are that you're working with whether
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that's your customers your employees or some other group and then think creatively about how to tie in ways to
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achieve that goal going beyond the very traditional mechanisms that we have it's
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not just saying we want to motivate you to do this job by paying you more it's
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thinking very broadly being informed by psychology and being informed by data about how we can excite and engage
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people in very powerful ways so that's really how it can ultimately be transformative but I always caution
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people because there's a tendency to think oh this is some great new technique that will take something that
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people hate to do and make them love it no if you hate to do something you still
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hate to do it but even in activities that some people and in some cases um they seem boring or uninteresting you
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can find uh ways to make them seem engaging and ways to actually make them engaging if you tie them into something
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that motivates people the biggest pitfall using gamification is thinking that all you
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have to do is drop in some game elements so we'll give people points for something and they'll get really excited
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just because the points are there and what we've seen time and time again is
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the services that just do that maybe they'll get some initial engagement people will sort of get excited or at
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least some people will get excited but then it dissipates very quickly and that's not necessarily the end of the
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world if what you're trying to do is just stimulate some initial adoption and
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then you have some great value proposition down the road but most of the time what companies want is ongoing
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engagement so what you need to do first of all is step back and take a broader look at what the tools are and that's
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really what the gamification toolkit adds is it gives you a perspective on 30 different game Elements which even
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aren't all the ones that are out there but gives you a sense of possibility so
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you're not just going and using the same elements over and over again and then
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what you need to do is have a process uh and in our first book for the win we go
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through a six-step process to identify the goals identify the processes identify uh the people involved and so
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forth um and ensure that when you're deploying gamification you're doing it
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in a thoughtful way in a way that uh uh generates data that you can use to improve the system and in a way that you
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can have some confidence will give you some sustained engagement I think of gamification as a
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fairly horizontal technique it can work any place you have people and there's a
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desire to motivate or engage them that's just about anything you can think of um
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and so there are examples that we're seeing of gamification everywhere from uh entertainment type sites to uh supply
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chain and Logistics in very established industrial companies um in uh virtually all parts of the world there's adoption
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of gamification so I think it's a misnomer to think that there's one perfect place for it again the question
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is identifying the goal and then using the right tools for that objective in the context of your organization there's
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not going to be one right way to do gamification every case some gamification examples for example look
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very game likee they've got bright colors they seem kind of fun they're things that show up on screen and pop
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and so forth some gamification is very understated um it's very oper irational
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um because that's right for that context so I think pretty much anytime you have
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something where motivation makes a difference There's an opportunity to look at gamification as a technique and
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then again the question is figuring out is it right for this particular problem what are the right ways to do it and how
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do I systematically think about ensuring that this is the best technique for the
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problem I have at hand we're in an interesting phase right now with gamification about three or four
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years ago there was a lot of excitement so you had all these consultant showing up and saying this is this great new
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thing it's amazing it'll change all of business um and uh not a lot of actual
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adoption at that point there were just a handful of examples that everyone would
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point to and so uh Dan Hunter and I wrote our first book for the win partly to give people a broader perspective to
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organize this space and say all right what is really going on here and what are serious ways to apply gamification
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what we're seeing now is most of those um uh Consultants who are hyping this
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have gone away uh because again lots of companies have found that if you just throw some game elements on somewhere
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it's not going to have sustained engagement so we're seeing now article after article saying gamification is
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dead oh that was an old fat oh it's failed that's not at all what I'm seeing
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when I go out and talk to companies and I go out and look at the market actually
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there has never been more adoption and never been broader adoption um I'm seeing examples in gamification again in
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companies in every industry and all over the world what we need now is more data
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we need uh more research from people like me and other academics to help identify best practices so when you get
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the organizations that say okay I get it I'm sold on the concept but I want to
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see the evidence I want to see numbers that say this is the right solution for my situation this is not we've got bits
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and pieces of that uh but we need to do more um and so a lot of what I'm focused
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on now is partly uh trying to do that research but partly trying to pull it together um because the challenge of
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gamification is it's at the border of a lot of different fields so you have people looking at gamification from the
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standpoint of marketing you have gamification researchers in human computer interaction uh you have
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gamification researchers in management um in all these different business fields and so uh part of the role that
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um I see myself playing is trying to bring those people together and bring that research together and help to
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translate it for organizations who are just trying to make sense of all this [Music]

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Episode Highlights

  • The Gamification Toolkit
    A follow-up to 'For the Win', this book explores practical applications of gamification in business.
    “It's not as easy as it looks.”
    @ 01m 00s
    June 26, 2015
  • Duolingo's Success
    Duolingo has become the most successful language learning site, leveraging gamification to engage users.
    “Gamification is the key differentiator that helped them succeed.”
    @ 02m 51s
    June 26, 2015
  • The Pitfalls of Gamification
    Many companies mistakenly believe that adding game elements guarantees engagement, but it's more complex.
    “The biggest pitfall is thinking you just need to drop in some game elements.”
    @ 05m 00s
    June 26, 2015

Episode Quotes

  • It's not just about sprinkling game elements on a process.
    How Gamification 'Taps into What Makes Us Human'
  • Gamification can help to transform a business.
    How Gamification 'Taps into What Makes Us Human'
  • Gamification involves understanding psychology and design principles.
    How Gamification 'Taps into What Makes Us Human'
  • Gamification taps into what makes us human.
    How Gamification 'Taps into What Makes Us Human'
  • There's a tendency to think this is a great new technique.
    How Gamification 'Taps into What Makes Us Human'

Key Moments

  • Gamification Toolkit Introduction00:05
  • Duolingo Example01:56
  • Challenges in Gamification04:26
  • Current State of Gamification07:59

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