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Atari CEO Wade Rosen on Organic Growth in the Gaming Industry

October 16, 2023 / 16:01

This episode features Wade Rosen, CEO of Atari, discussing the company's focus on games, hardware, and licensing. Rosen highlights the launch of the 2600 Plus console, which plays both 2600 and 7800 games, and aims to make classic games accessible to new generations.

Rosen explains the importance of Atari's brand and its historical significance in the gaming industry. He shares insights on how Atari is working to connect with fans through digital channels and trade shows, emphasizing the emotional connection many have with the brand.

The conversation touches on the challenges facing the video game industry post-COVID, with Rosen noting the need for Atari to find unique offerings in a competitive market. He also discusses the company's recent acquisition of Night Dive Studios, which specializes in remastering classic games.

Rosen expresses excitement about the team's passion and talent at Atari, while also acknowledging the evolving landscape of gaming, including the potential of mobile, AR, VR, and AI technologies.

Overall, the episode provides a comprehensive look at Atari's current strategies and future direction under Rosen's leadership.

TL;DR

Wade Rosen discusses Atari's focus on retro gaming, hardware innovation, and brand connection in a competitive industry.

Episode

16:01
00:00:00
one of the great historical brands in
00:00:02
the video game industry is Atari the
00:00:04
company was right there at the outset
00:00:06
and is still going strong more than 50
00:00:09
years later I had a chance to speak with
00:00:11
Wade Rosen who is the CEO of Atari and
00:00:13
we talked about a variety of topics
00:00:15
including the areas that he's focused on
00:00:18
right now so that Atari can be
00:00:21
successful the three main ones are games
00:00:24
hardware and
00:00:26
Licensing both through organic and
00:00:28
inorganic growth what about the hardware
00:00:31
side of it that obviously that's a
00:00:32
that's an important component uh for any
00:00:35
company especially in this
00:00:37
industry yeah well the hardware for us
00:00:40
uh is a little bit different than most
00:00:42
because um for example the 2600 plus
00:00:45
which we just announced uh about a month
00:00:47
ago is a uh a new 2600 that plays both
00:00:51
2600 and 7,800 games uh it's digital
00:00:56
output HDMI compatible nothing really
00:00:59
existed like that that and it plays the
00:01:00
original cartridges so that would be an
00:01:02
example of a hardware project that we're
00:01:04
pursuing today that I think is is an
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interesting component is is bringing in
00:01:09
some of the Legacy games that people of
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my age know and bringing them forward to
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what you want to have today what's that
00:01:18
process
00:01:20
like well it depends it depends on if
00:01:22
we're remastering the games uh like like
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we do in our recharge series if we're
00:01:27
reimagining them like we do in our
00:01:29
upcoming up lunar lander Beyond or if
00:01:31
we're displaying them in historical
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context like in Atari 50 um but in the
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case of the 2600 plus it's really just
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making them accessible I think a lot of
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people had Atari carts sitting in their
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in their attic or in a closet somewhere
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and it was a pretty common refrain that
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people would say oh I'd love to be able
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to play those but it was nearly
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impossible to get an old console working
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so in this case it's just allowing
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people to play what they already have do
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you see an element of of parents passing
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this Legacy down to their to their kids
00:02:03
as you move forward here yeah I hope so
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I mean that's certainly a big part of
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the intent I always joke that you know
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Nintendo's the they're the Masters
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because I pay them for the privilege to
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uh teach my daughter about Mario and
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Zelda and so you know her like she loves
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Mario because I love Mario and it would
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be amazing if something like that also
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were to happen with parents and I and I
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think there certainly is some of that
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and we're trying to increase the
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opportunities for people to do that so
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obviously it's not just only a console
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World obviously with smartphones and
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other devices out there how much do you
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focus on that side of the industry
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either now or in the
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future yeah I think mobile for a long
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time um was really dominated by freeo
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play it was hard to find much um there
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wasn't a lot on the premium side there
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and we primarily make premium games we
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do have one uh very successful mobile
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game called called Roller Coaster Tycoon
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touch that we continue and is always uh
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new content coming out for but I I think
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that's changed a little bit too thanks
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to players like apple Netflix
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Crunchyroll they're providing content
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for mobile phones but it's introduced
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more in a premium fashion so I would say
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up until recently we've been pretty
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limited but uh um I'm really intrigued
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by where Mobile's heading I think it's
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it's having a rebirth one of the things
00:03:28
those platforms one of the things we've
00:03:30
talked a lot about uh on our Show
00:03:32
recently is about brand and the strength
00:03:35
of Brands and certainly for people in
00:03:38
this industry Atari is such a a brand
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that they remember how much do you focus
00:03:43
on the brand and the strength of it as
00:03:46
as a component of continuing to build
00:03:48
the company out uh here in 2023 and
00:03:51
Beyond uh as much as we possibly can I
00:03:55
think I think part of what is so
00:03:57
intriguing about Atari and one of the
00:04:00
reasons I think a lot of us are here is
00:04:01
the brand it's the name there's really
00:04:04
um you know it's it's in one of the the
00:04:06
logos is one of the top 10 recognizable
00:04:08
logos in the world uh the brand is very
00:04:11
resonant it feels at home in both the
00:04:14
past in a retro sense but also on
00:04:16
skyscrapers and Blade Runner and so yeah
00:04:19
I think the brand is incredibly Timeless
00:04:22
and we try to incorporate it in
00:04:24
everything that we do as long as it
00:04:27
doesn't become obnoxious what does that
00:04:29
mean for you as the CEO of the company
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is there an element that impacts you
00:04:34
know how you think about where the
00:04:36
company is going and your thought
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process of of leading this
00:04:42
company um yeah I think I think to some
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degree I think the history it's
00:04:48
impossible to fully ignore the history
00:04:50
of the company I mean it's so it's such
00:04:53
a
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uh like a historic and and you know I
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think the biggest thing for us is is
00:04:59
that it's not you know there was the
00:05:01
rise and fall with Atari and so for
00:05:04
everybody here you know it's it's fun
00:05:07
because it's an Underdog Story we get to
00:05:09
try and rebuild something back that has
00:05:12
never been able to really emerge back um
00:05:15
in a in a meaningful way and and I've
00:05:18
also never had the opportunity to be a
00:05:19
part of a company where everyone's
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rooting for you I mean it really is
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especially in like pop culture uh people
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just want to see Atari they want to see
00:05:27
it succeed and I and it's really fun to
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read the comments section after you
00:05:31
introduce a new product and just realize
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like oh man this is people have a very
00:05:37
emotional tangible connection with this
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and and we get to be a part of it it
00:05:41
feels really cool and so how then do you
00:05:43
approach trying to build that connection
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obviously in this world of of of digital
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and social media there's certainly a lot
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of opportunities out there to try and
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continue to build that uh that
00:05:54
connection I think I think we try and do
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it all you know I mean certainly digital
00:05:59
and press releases but it even you know
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some of our larger releases get go
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through more traditional channels um
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radio obviously and uh and then you know
00:06:10
trade shows uh big exhibits we we just
00:06:14
recently um did packs and we're gonna we
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were at Gamescom and we're going to be
00:06:20
going to pretty much all the major trade
00:06:22
shows throughout the year and I think
00:06:24
that's where we get to interact the most
00:06:27
in the most personal way with fans yeah
00:06:29
I would imagine that a lot of the your
00:06:31
people that go to those shows uh end up
00:06:34
having stories of connections with
00:06:35
people coming up and say I remember when
00:06:37
Atari you know you know those stories
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toally they get passed on from
00:06:41
generation to
00:06:42
generation yeah in fact I think my
00:06:45
favorite example is at the last one
00:06:48
there was a woman who uh took one of the
00:06:51
2600 cards and gave it to her daughter
00:06:54
was like this is what Mom wants for
00:06:55
Christmas and yes that's that's exactly
00:06:59
that's exactly what we're going for
00:07:01
there so where do you see then the path
00:07:04
for Atari moving forward in the next few
00:07:06
years what where do you have to
00:07:09
focus and I guess to what level are are
00:07:12
you looking to build this company out as
00:07:14
you go
00:07:16
forward yeah I think I mean the first
00:07:18
thing to understand is the macro video
00:07:21
game environment is challenged right now
00:07:23
um much like technology you know over
00:07:26
overgrowth during coid there's been a
00:07:29
pullback after Co so what works is when
00:07:33
you can find something that you can do
00:07:35
better than anyone else if you can and I
00:07:37
think that's what we always challenge
00:07:39
ourselves like what should Atari what
00:07:40
can Atari do that's better than anyone
00:07:42
else the 2600 plus is obviously an
00:07:45
example of that um our recent uh
00:07:48
acquisition of night dive Studios which
00:07:50
focuses on remasters of classic games is
00:07:53
another example of that and I think
00:07:55
we're just going to continue to focus on
00:07:58
where we can be the most meaningful
00:08:00
company and at this point in time that's
00:08:01
an Innovative retro Hardware software
00:08:05
licensing anything in that space that's
00:08:07
really where we're going to put our our
00:08:09
time and energy will it grow beyond that
00:08:11
will it be more than that someday I'd
00:08:13
love to say it would but you know for
00:08:15
now it's it's enough to just be great at
00:08:18
what you at this like little niche that
00:08:19
we play in is it interesting to use the
00:08:21
word retro when you're talking about the
00:08:23
video game industry because I mean there
00:08:25
is such a great history of all different
00:08:28
companies and game
00:08:29
but so much is you know in the here and
00:08:32
now as well yeah yeah it is it is
00:08:35
interesting um I think with Atari you
00:08:37
can't avoid it I think
00:08:40
Atari I think Atari is uh it will always
00:08:44
have one foot in the past and one foot
00:08:46
in the future and so it just feels very
00:08:49
natural for us but it's it's more retro
00:08:52
isn't just releasing old games I think
00:08:55
that's where we get into into trouble
00:08:56
like the the best example would be a
00:08:59
guari 5050 which was a title we put out
00:09:01
last year it it was designed to give
00:09:04
context to all these games so it's
00:09:06
actually a historical document it's as
00:09:08
much of a it's as much of a documentary
00:09:10
as it is a game you see video footage
00:09:13
the developers talk about the titles and
00:09:15
then you can dive in and play asteroids
00:09:17
so it it it's not just playing a classic
00:09:20
game you're also understanding
00:09:21
everything that went into it and getting
00:09:23
to see it I think that's really where
00:09:25
that's going I think people want to want
00:09:28
context around these old titles one of
00:09:30
the other areas I know that in just kind
00:09:32
of watching this from the outside uh is
00:09:34
that you get a lot of companies within
00:09:37
this industry that want to connect with
00:09:39
another Big Brand uh you know something
00:09:42
that's very successful in the
00:09:44
entertainment sector in fact I think if
00:09:46
I remember correctly the old Atari did
00:09:48
that back in the day uh does that factor
00:09:52
into your thinking not maybe not now but
00:09:54
down the road as
00:09:55
well oh absolutely I mean for example we
00:09:58
did a collaboration with Lego this year
00:10:00
for the uh 2600 uh set which was amazing
00:10:04
that's like a a really uh awesome thing
00:10:07
to do we've done collaborations with
00:10:09
luxury Brands but we're constantly
00:10:11
working on that and that's a big part of
00:10:13
the the licensing part of the business
00:10:14
and a lot more to come on that front for
00:10:16
sure what are you most excited about
00:10:19
right now for for what this company is
00:10:23
doing I think I mean what what most
00:10:26
excites me is the team that we have I
00:10:28
think they're
00:10:29
amazing um it's just this this really
00:10:34
talented passionate group of people who
00:10:36
care deeply and there's so much room to
00:10:39
run that uh yeah I'm I think that's what
00:10:44
excites me the most is is the team that
00:10:46
I get to work with every day I know
00:10:47
that's a little cliche but but it's the
00:10:49
truth no that's that that's absolutely
00:10:51
the case and so does also you factor in
00:10:54
things like AR VR and AI as you're
00:10:57
moving down the road as well
00:11:00
oh absolutely you know we we released a
00:11:02
VR game this year called pixel ripped
00:11:04
which is uh you get to not only like go
00:11:09
in these large Virtual Worlds but you're
00:11:10
a developer at Atari and pixel ripped
00:11:13
and pixel RI
00:11:14
1979 and um uh I think I think VR it's
00:11:20
one of those things that will continue
00:11:21
to evolve and it'll get better and
00:11:23
better and I think people will I think
00:11:25
it'll become a larger part of gaming as
00:11:27
as the technology becomes simpler and
00:11:29
simpler this is uh obviously a an
00:11:33
amazing time in terms of your industry I
00:11:35
think when you think about uh just the
00:11:38
the connection that we have in the
00:11:40
digital space and and big tech and and
00:11:43
the growth of of of where we were even
00:11:46
maybe just a decade ago uh with the uh
00:11:49
video game industry how much bigger do
00:11:51
you think this industry can get as we
00:11:53
move
00:11:56
forward I mean you you know if you were
00:11:59
to look at a if you were to look at a
00:12:00
chart of where the industry is today
00:12:02
versus where it was in
00:12:04
2019 it's if you pull out Co it's on the
00:12:07
exact trend line that was predicted
00:12:10
where we were in 2019 so it has grown
00:12:12
pretty significantly since 2019 I think
00:12:15
where it gets into trouble is you know
00:12:17
Co kind of reset the bar a little bit um
00:12:21
but I think in terms of the size of the
00:12:23
industry I think it'll continue to have
00:12:26
you know pretty strong compounding
00:12:29
growth year after year but I think the
00:12:31
real change is like when games start to
00:12:32
merge into social when they start to
00:12:35
merge into other things you know that
00:12:37
the cliche is the Ready Player One
00:12:40
analogy but it'll probably come to some
00:12:42
degree or another and I think that's
00:12:44
that's when it makes the next big leap
00:12:46
but up until then I think it can it can
00:12:49
continue to grow pretty steadily year
00:12:51
after year but I I think the idea of it
00:12:53
growing 15% a year or something like
00:12:55
that just probably isn't that feasible
00:12:56
anymore given the maturity of the
00:12:58
industry so what do you think will be
00:13:00
kind of the lasting memory of the of the
00:13:02
time of Co when you think about the the
00:13:05
video game industry and obviously
00:13:06
everybody being in and playing more
00:13:08
video games how will that be looked back
00:13:11
on do you think I I think we'll look
00:13:15
back holistically on CO as a as a time
00:13:17
of overinvestment um I think it was the
00:13:20
end of cheap money and at the same time
00:13:24
of rise in demand on a lot of goods and
00:13:27
and even some services but mostly goods
00:13:30
and and video games being one of those
00:13:32
so you put those two together it kind of
00:13:35
creates a a
00:13:37
uh a a very small window of explosive
00:13:41
growth in certain sectors that is not
00:13:44
sustainable so I think we'll look back
00:13:46
at at Co and kind of the the learnings
00:13:49
from it will be obvious even though
00:13:51
nobody was saying it during or not many
00:13:52
people were saying it during coid you
00:13:54
know like and we already see that with
00:13:56
technology with a lot of media companies
00:13:59
and with video games and and the same
00:14:02
thing is hitting is hitting all of them
00:14:04
it sounds like the reception from the
00:14:06
consumer base in general has been very
00:14:07
positive uh for you and for Atari uh as
00:14:10
you're working moving forward here oh
00:14:14
yeah I mean that that is the best part
00:14:16
of the job is that you know the fans
00:14:19
want Atari to succeed and and just
00:14:21
general pop culture wants it to succeed
00:14:23
so when you're there there's never a
00:14:25
question if you should be there or not
00:14:27
there it's more of like where have you
00:14:28
been and why why weren't you here
00:14:32
sooner that that's you know what that's
00:14:34
and again as somebody who's in my
00:14:36
mid-50s I could say you know what it is
00:14:38
interesting to see how we have seen that
00:14:42
and I saw the growth of some of these
00:14:44
companies you know 30 40 years ago and
00:14:47
it felt like maybe there was a little
00:14:48
bit of a dip at some point going back to
00:14:51
maybe the time of the financial
00:14:53
recession through
00:14:54
2019 but now it seems like it's it's
00:14:58
full speed ahead right now with this
00:15:00
industry with video games specifically
00:15:02
yeah
00:15:04
exactly well I'm glad it comes off that
00:15:07
way it certainly isn't the case in the
00:15:08
industry in fact it the industry is kind
00:15:11
of in Retreat a little bit just in terms
00:15:13
of of growth because again many
00:15:17
companies doubled or tripled head count
00:15:19
during coid so everything is still up
00:15:22
significantly over 2019 but from where
00:15:24
we were in 2021 or 2022 um most
00:15:27
companies have pulled back
00:15:29
uh layoffs and sometimes Studio closures
00:15:32
sometimes companies shutting down um I
00:15:35
actually think the industry is going
00:15:36
through a little bit of a right sizing
00:15:39
uh just holistically at the moment Wade
00:15:41
pleasure to meet you uh it sounds like
00:15:44
you guys are doing fantastic things as
00:15:46
Atari builds the brand back up again
00:15:48
thank you sir thank you so much for
00:15:50
having me you got it Wade Rosen who is
00:15:52
the CEO of
00:15:57
Atari

Badges

This episode stands out for the following:

  • 70
    Most iconic
  • 70
    Most iconic moment
  • 60
    Most heartwarming
  • 60
    Best concept / idea

Episode Highlights

  • The Rise of Mobile Gaming
    Wade Rosen talks about the evolving landscape of mobile gaming and Atari's role in it.
    “Mobile is having a rebirth.”
    @ 03m 26s
    October 16, 2023
  • Atari's Legacy and Future
    Wade Rosen, CEO of Atari, discusses the brand's rich history and future direction.
    “It's fun because it's an underdog story.”
    @ 05m 07s
    October 16, 2023
  • Innovative Retro Hardware
    Atari is focusing on innovative retro hardware like the 2600 Plus to engage new generations.
    “The 2600 Plus is a new console that plays original cartridges.”
    @ 07m 45s
    October 16, 2023

Episode Quotes

  • I hope parents pass this legacy down to their kids.
    Atari CEO Wade Rosen on Organic Growth in the Gaming Industry
  • The brand is incredibly timeless.
    Atari CEO Wade Rosen on Organic Growth in the Gaming Industry
  • It feels really cool to be a part of it.
    Atari CEO Wade Rosen on Organic Growth in the Gaming Industry

Key Moments

  • Legacy Games01:12
  • Brand Recognition04:08
  • Atari's History04:50
  • Underdog Story05:07
  • Collaboration with Lego10:00
  • Team Passion10:34
  • VR Gaming11:02
  • Consumer Reception14:14

Words per Minute Over Time

Vibes Breakdown

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47:31
IBM's Sam Palmisano: 'Always Put the Enterprise Ahead of the Individual'
Inside the National Baseball Hall of Fame and Museum’s Evolving Mission
February 26, 2026
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01:15:04
Inside the National Baseball Hall of Fame and Museum’s Evolving Mission
From Masters Victory to Motion Data: Golf’s Analytical Evolution
April 16, 2026
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01:01:58
From Masters Victory to Motion Data: Golf’s Analytical Evolution
How AI, Consumer Shifts, and Cultural Marketing Are Reshaping the Future of Brands
November 24, 2025
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28:30
How AI, Consumer Shifts, and Cultural Marketing Are Reshaping the Future of Brands