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Atari CEO Wade Rosen on Organic Growth in the Gaming Industry

October 16, 2023 / 16:01

This episode features Wade Rosen, CEO of Atari, discussing the company's focus on games, hardware, and licensing for future growth. Key topics include the launch of the 2600 Plus console, the importance of brand legacy, and the evolution of mobile gaming.

Wade Rosen explains the significance of the 2600 Plus, which plays original Atari cartridges and modernizes the gaming experience with HDMI compatibility. He emphasizes the goal of making classic games accessible to new generations.

The conversation touches on the emotional connection fans have with Atari, with Rosen sharing anecdotes from trade shows where parents pass down their love for Atari games to their children.

Rosen also addresses the challenges facing the video game industry post-COVID, highlighting the need for Atari to innovate within its niche while maintaining its brand strength.

Finally, he discusses the potential for future growth in gaming, including the integration of social elements and advancements in VR technology.

TLDR

Wade Rosen discusses Atari's future focus on games, hardware, and licensing, emphasizing brand legacy and innovation in gaming.

Episode

16:01
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one of the great historical brands in the video game industry is Atari the company was right there at the outset
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and is still going strong more than 50 years later I had a chance to speak with Wade Rosen who is the CEO of Atari and
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we talked about a variety of topics including the areas that he's focused on
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right now so that Atari can be successful the three main ones are games hardware and
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Licensing both through organic and inorganic growth what about the hardware side of it that obviously that's a
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that's an important component uh for any company especially in this industry yeah well the hardware for us
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uh is a little bit different than most because um for example the 2600 plus which we just announced uh about a month
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ago is a uh a new 2600 that plays both 2600 and 7,800 games uh it's digital output HDMI compatible nothing really
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existed like that that and it plays the original cartridges so that would be an example of a hardware project that we're
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pursuing today that I think is is an interesting component is is bringing in some of the Legacy games that people of
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my age know and bringing them forward to what you want to have today what's that
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process like well it depends it depends on if we're remastering the games uh like like
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we do in our recharge series if we're reimagining them like we do in our upcoming up lunar lander Beyond or if
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we're displaying them in historical context like in Atari 50 um but in the case of the 2600 plus it's really just
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making them accessible I think a lot of people had Atari carts sitting in their in their attic or in a closet somewhere
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and it was a pretty common refrain that people would say oh I'd love to be able
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to play those but it was nearly impossible to get an old console working so in this case it's just allowing
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people to play what they already have do you see an element of of parents passing
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this Legacy down to their to their kids as you move forward here yeah I hope so I mean that's certainly a big part of
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the intent I always joke that you know Nintendo's the they're the Masters
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because I pay them for the privilege to uh teach my daughter about Mario and Zelda and so you know her like she loves
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Mario because I love Mario and it would be amazing if something like that also were to happen with parents and I and I
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think there certainly is some of that and we're trying to increase the opportunities for people to do that so
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obviously it's not just only a console World obviously with smartphones and other devices out there how much do you
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focus on that side of the industry either now or in the future yeah I think mobile for a long
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time um was really dominated by freeo play it was hard to find much um there wasn't a lot on the premium side there
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and we primarily make premium games we do have one uh very successful mobile game called called Roller Coaster Tycoon
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touch that we continue and is always uh new content coming out for but I I think
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that's changed a little bit too thanks to players like apple Netflix Crunchyroll they're providing content
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for mobile phones but it's introduced more in a premium fashion so I would say
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up until recently we've been pretty limited but uh um I'm really intrigued
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by where Mobile's heading I think it's it's having a rebirth one of the things
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those platforms one of the things we've talked a lot about uh on our Show recently is about brand and the strength
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of Brands and certainly for people in this industry Atari is such a a brand that they remember how much do you focus
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on the brand and the strength of it as as a component of continuing to build the company out uh here in 2023 and
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Beyond uh as much as we possibly can I think I think part of what is so intriguing about Atari and one of the
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reasons I think a lot of us are here is the brand it's the name there's really
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um you know it's it's in one of the the logos is one of the top 10 recognizable
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logos in the world uh the brand is very resonant it feels at home in both the past in a retro sense but also on
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skyscrapers and Blade Runner and so yeah I think the brand is incredibly Timeless
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and we try to incorporate it in everything that we do as long as it doesn't become obnoxious what does that
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mean for you as the CEO of the company is there an element that impacts you know how you think about where the
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company is going and your thought process of of leading this company um yeah I think I think to some
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degree I think the history it's impossible to fully ignore the history of the company I mean it's so it's such
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a uh like a historic and and you know I think the biggest thing for us is is that it's not you know there was the
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rise and fall with Atari and so for everybody here you know it's it's fun
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because it's an Underdog Story we get to try and rebuild something back that has
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never been able to really emerge back um in a in a meaningful way and and I've
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also never had the opportunity to be a part of a company where everyone's rooting for you I mean it really is
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especially in like pop culture uh people just want to see Atari they want to see
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it succeed and I and it's really fun to read the comments section after you introduce a new product and just realize
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like oh man this is people have a very emotional tangible connection with this and and we get to be a part of it it
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feels really cool and so how then do you approach trying to build that connection
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obviously in this world of of of digital and social media there's certainly a lot
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of opportunities out there to try and continue to build that uh that connection I think I think we try and do
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it all you know I mean certainly digital and press releases but it even you know
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some of our larger releases get go through more traditional channels um radio obviously and uh and then you know
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trade shows uh big exhibits we we just recently um did packs and we're gonna we
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were at Gamescom and we're going to be going to pretty much all the major trade
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shows throughout the year and I think that's where we get to interact the most
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in the most personal way with fans yeah I would imagine that a lot of the your people that go to those shows uh end up
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having stories of connections with people coming up and say I remember when Atari you know you know those stories
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toally they get passed on from generation to generation yeah in fact I think my favorite example is at the last one
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there was a woman who uh took one of the 2600 cards and gave it to her daughter was like this is what Mom wants for
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Christmas and yes that's that's exactly that's exactly what we're going for
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there so where do you see then the path for Atari moving forward in the next few
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years what where do you have to focus and I guess to what level are are you looking to build this company out as
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you go forward yeah I think I mean the first thing to understand is the macro video
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game environment is challenged right now um much like technology you know over overgrowth during coid there's been a
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pullback after Co so what works is when you can find something that you can do better than anyone else if you can and I
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think that's what we always challenge ourselves like what should Atari what can Atari do that's better than anyone
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else the 2600 plus is obviously an example of that um our recent uh acquisition of night dive Studios which
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focuses on remasters of classic games is another example of that and I think we're just going to continue to focus on
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where we can be the most meaningful company and at this point in time that's
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an Innovative retro Hardware software licensing anything in that space that's
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really where we're going to put our our time and energy will it grow beyond that
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will it be more than that someday I'd love to say it would but you know for now it's it's enough to just be great at
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what you at this like little niche that we play in is it interesting to use the word retro when you're talking about the
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video game industry because I mean there is such a great history of all different
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companies and game but so much is you know in the here and now as well yeah yeah it is it is
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interesting um I think with Atari you can't avoid it I think Atari I think Atari is uh it will always
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have one foot in the past and one foot in the future and so it just feels very natural for us but it's it's more retro
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isn't just releasing old games I think that's where we get into into trouble
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like the the best example would be a guari 5050 which was a title we put out last year it it was designed to give
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context to all these games so it's actually a historical document it's as
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much of a it's as much of a documentary as it is a game you see video footage
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the developers talk about the titles and then you can dive in and play asteroids
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so it it it's not just playing a classic game you're also understanding everything that went into it and getting
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to see it I think that's really where that's going I think people want to want
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context around these old titles one of the other areas I know that in just kind of watching this from the outside uh is
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that you get a lot of companies within this industry that want to connect with another Big Brand uh you know something
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that's very successful in the entertainment sector in fact I think if I remember correctly the old Atari did
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that back in the day uh does that factor into your thinking not maybe not now but
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down the road as well oh absolutely I mean for example we did a collaboration with Lego this year
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for the uh 2600 uh set which was amazing that's like a a really uh awesome thing
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to do we've done collaborations with luxury Brands but we're constantly working on that and that's a big part of
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the the licensing part of the business and a lot more to come on that front for sure what are you most excited about
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right now for for what this company is doing I think I mean what what most excites me is the team that we have I
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think they're amazing um it's just this this really talented passionate group of people who
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care deeply and there's so much room to run that uh yeah I'm I think that's what
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excites me the most is is the team that I get to work with every day I know that's a little cliche but but it's the
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truth no that's that that's absolutely the case and so does also you factor in
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things like AR VR and AI as you're moving down the road as well oh absolutely you know we we released a
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VR game this year called pixel ripped which is uh you get to not only like go in these large Virtual Worlds but you're
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a developer at Atari and pixel ripped and pixel RI 1979 and um uh I think I think VR it's
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one of those things that will continue to evolve and it'll get better and better and I think people will I think
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it'll become a larger part of gaming as as the technology becomes simpler and
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simpler this is uh obviously a an amazing time in terms of your industry I think when you think about uh just the
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the connection that we have in the digital space and and big tech and and the growth of of of where we were even
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maybe just a decade ago uh with the uh video game industry how much bigger do you think this industry can get as we
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move forward I mean you you know if you were to look at a if you were to look at a
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chart of where the industry is today versus where it was in 2019 it's if you pull out Co it's on the
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exact trend line that was predicted where we were in 2019 so it has grown pretty significantly since 2019 I think
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where it gets into trouble is you know Co kind of reset the bar a little bit um but I think in terms of the size of the
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industry I think it'll continue to have you know pretty strong compounding growth year after year but I think the
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real change is like when games start to merge into social when they start to merge into other things you know that
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the cliche is the Ready Player One analogy but it'll probably come to some degree or another and I think that's
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that's when it makes the next big leap but up until then I think it can it can
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continue to grow pretty steadily year after year but I I think the idea of it growing 15% a year or something like
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that just probably isn't that feasible anymore given the maturity of the industry so what do you think will be
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kind of the lasting memory of the of the time of Co when you think about the the
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video game industry and obviously everybody being in and playing more video games how will that be looked back
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on do you think I I think we'll look back holistically on CO as a as a time of overinvestment um I think it was the
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end of cheap money and at the same time of rise in demand on a lot of goods and and even some services but mostly goods
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and and video games being one of those so you put those two together it kind of creates a a
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uh a a very small window of explosive growth in certain sectors that is not sustainable so I think we'll look back
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at at Co and kind of the the learnings from it will be obvious even though nobody was saying it during or not many
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people were saying it during coid you know like and we already see that with technology with a lot of media companies
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and with video games and and the same thing is hitting is hitting all of them it sounds like the reception from the
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consumer base in general has been very positive uh for you and for Atari uh as you're working moving forward here oh
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yeah I mean that that is the best part of the job is that you know the fans want Atari to succeed and and just
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general pop culture wants it to succeed so when you're there there's never a
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question if you should be there or not there it's more of like where have you
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been and why why weren't you here sooner that that's you know what that's
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and again as somebody who's in my mid-50s I could say you know what it is interesting to see how we have seen that
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and I saw the growth of some of these companies you know 30 40 years ago and it felt like maybe there was a little
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bit of a dip at some point going back to maybe the time of the financial recession through
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2019 but now it seems like it's it's full speed ahead right now with this
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industry with video games specifically yeah exactly well I'm glad it comes off that
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way it certainly isn't the case in the industry in fact it the industry is kind
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of in Retreat a little bit just in terms of of growth because again many companies doubled or tripled head count
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during coid so everything is still up significantly over 2019 but from where we were in 2021 or 2022 um most
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companies have pulled back uh layoffs and sometimes Studio closures sometimes companies shutting down um I
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actually think the industry is going through a little bit of a right sizing uh just holistically at the moment Wade
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pleasure to meet you uh it sounds like you guys are doing fantastic things as Atari builds the brand back up again
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thank you sir thank you so much for having me you got it Wade Rosen who is the CEO of
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Atari

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Episode Highlights

  • Atari's Legacy and Future
    Wade Rosen, CEO of Atari, shares insights on the brand's enduring appeal and future direction.
    “Atari will always have one foot in the past and one foot in the future.”
    @ 08m 40s
    October 16, 2023

Episode Quotes

  • Atari is a brand that feels at home in both the past and the future.
    Atari CEO Wade Rosen on Organic Growth in the Gaming Industry
  • It’s fun because it’s an underdog story.
    Atari CEO Wade Rosen on Organic Growth in the Gaming Industry
  • The best part of the job is that fans want Atari to succeed.
    Atari CEO Wade Rosen on Organic Growth in the Gaming Industry

Key Moments

  • Atari's Timeless Brand00:24
  • Rebuilding the Underdog05:08
  • Fan Connection14:14

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