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Adam Alter on the Business of Keeping Us Hooked

March 17, 2017 / 14:55

This episode features Adam Alter discussing addictive technology, focusing on the game Flappy Bird, behavioral addiction, and strategies to mitigate tech dependence.

Adam Alter, a professor at NYU, shares his personal experience with Flappy Bird, a game designed by Vietnamese developer Dong Nguyen, which became a massive hit and raised concerns about its addictive nature. He highlights how Nguyen eventually removed the game from the App Store due to its negative impact on players.

Alter references Steve Jobs' conflicting views on technology, noting that while Jobs praised the iPad, he limited its use for his children. This contradiction raises questions about the effects of technology on users, particularly children.

Alter discusses the prevalence of behavioral addiction, citing research indicating that over 50% of adults may struggle with it. He emphasizes the importance of understanding the psychological factors behind these addictions and suggests practical strategies for reducing tech use.

He concludes by advocating for a balance between technology and nature, suggesting that spending time outdoors can help alleviate the negative effects of tech addiction.

TL;DR

Adam Alter discusses addictive technology, Flappy Bird's impact, and strategies to combat tech dependence.

Episode

14:55
00:00:01
[Music]
00:00:09
hi everyone thank you very much Adam for
00:00:11
inviting me thank you to Wharton for
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hosting me so uh my name is Adam alter
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I'm a professor of uh psychology and
00:00:17
marketing at NYU at Stern and this book
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is about addictive Tech and the rise of
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addictive Tech and the role that's
00:00:24
playing in our lives the outsized role
00:00:27
and I became interested in this topic
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about 3 years ago so when two things
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happened the first thing that happened
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was I read about this guy this guy's
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dong win he's a Vietnamese game
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developer and he designed a game that I
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could not stop playing um this is the
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game I don't know if any of you have
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played this game anyone having
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flashbacks this is Flappy Bird it's the
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simplest game in history all you have to
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do is make the bird not fly into walls
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it's incredibly straightforward but it's
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also massively addictive so nen designed
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this game and it was it was very very
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popular it took a little while to take
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off but when it did take off it did very
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well at its peak he was earning $50,000
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a day in ad Revenue which is not shabby
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if you're an independent game designer
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so he designed the game and I started
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playing it I found it very hard to stop
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and I got curious about it and I
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wondered if there was something about
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the game that made it hard to resist so
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I started to read some of the reviews
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for the game and they were really
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interesting so they there were this
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interesting mix what you see here
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is it's it's a it's a glowing review
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five stars is what you're looking for
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but it also is killing this person
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person which is a weird it's a really
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weird tension so this person says Flappy
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Bird will be the death of me let me
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start by saying do not download Flappy
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Bird keeping in mind this person gives
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it five stars um and they basically go
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on saying I went to the App Store I
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downloaded it that was my first mistake
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I played it once and said okay just one
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more time uh that one more time never
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ended I don't sleep I don't eat I'm
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losing friends all because a Flappy Bird
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so tremendous game um
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and what happened in the end was n had a
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conscious he grew a conscience and he
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felt so bad about it that despite the
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massive ad Revenue he pulled it from the
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App Store it was the number one game on
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the App Store he pulled it and he
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basically tweeted I'm sorry Flappy Bird
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users I will take Flappy Bird down I
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cannot take this anymore it is not
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anything related to legal issues I just
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cannot keep it anymore I also don't sell
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Flappy Bird please don't ask people were
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desperate there was like a black market
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for Flappy Bird so something here was
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going on with this this game and I'd
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played it for hours and hours on my
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iPhone now the second thing that
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happened paired with this suggested that
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there was something systemic going on
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here and what that was was I started to
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read a little bit about how Steve Jobs
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thought about the iPad as a delivery
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device and when he introduced the iPad
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in 2010 he said what this device does is
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extraordinary it offers the best way to
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browse the web way better than a laptop
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way better than a smartphone it's an
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incredible
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experience so that's obviously a glowing
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review of the product but at the same
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time when he was asked in 2012 what he
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thought about the iPad with respect to
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his kids this is Nick Bilton a tech
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writer for the New York Times Bilton
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said to him so your kids must love the
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iPad and job said they haven't used it
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we limit how much Tech our kids use at
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home so on the one hand he thought it
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was a wonderful device that's what he
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was telling the world but on the other
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he was really concerned about having
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this device in his home he didn't want
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to give it to his kids which is
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concerning perhaps because he knew that
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if they got hold of Flappy Bird it would
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be the end of them so something is going
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on here and what's interesting is beyond
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Steve Jobs other Tech Titans have said
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similar things so this is a school
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called the waldor school school of the
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peninsula which is uh in the Bay Area
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and there's something really interesting
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about this school it's one of the few
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schools around the country now that
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mandates a complete Tech ban no
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computers no iPads no iPhones nothing
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but what's really interesting about the
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school is that 75% of the kids there
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have parents who are SE Silicon Valley
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Tech execs so these are people producing
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Tech and yet saying that their kids
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should go to a school where there is no
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Tech they realize that something is
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going on here
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and you know they're right to have those
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concerns there's a lot of research
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suggesting that these concerns are well
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founded here's one of my favorite pieces
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of evidence a whole lot of people of
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roughly your age in their 20s and 30s
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were asked if you had to choose between
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a broken bone and a broken iPhone which
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one would you
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choose this is what they said
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54% said a broken phone which left 46%
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saying broken leg and what's really
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interesting about this is when you watch
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them make the decision even the people
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who say I'd have a broken phone agonize
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they spend time it's not like a snap
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decision where it's easy for them to
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make because these devices are so
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instrumental in their lives they know
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that not having them will be a really
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massive psychological pain for them um
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and so you you have this crazy statistic
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one of the reasons people say this by
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the way is they say while I'm recovering
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from my broken bone at least I'll have
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my phone to keep me
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company so that's concerning but let me
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give you a sort of bigger more reliable
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data set uh this is a program called
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moment you can all download moment for
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your phone some of you may have it
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already it's designed by a guy called
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Kevin Kevin holes from Pittsburgh and he
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designed it because he felt that he was
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spending too much time on his phone it
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measures how long you spend on your
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phone every day and how many times you
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unlock your phone so basically he AB
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tested it with his friends and he asked
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them how long do you think you're
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spending on your phone and his friend
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said about an hour and a half on average
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turns out they were spending an average
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of 3 hours a day on their phones which
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is pretty striking and and what that
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means is if you look at the waking hours
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in the day for the average
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person the dark blue is the hours we
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spend at work the light blue is the
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hours we spend doing survival activities
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like eating and bathing which leaves the
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white bit and that's the bit that you
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can do lots of interesting things with
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or you can fill it with the black bar
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which is how long we spend on average on
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our phones now so that's we're left with
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that little sliver of white to engage
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with other people to have social
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interactions to talk to our loved ones
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to do the really important things in
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life we're not leaving ourselves much
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time to do that stuff because phones get
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in the way 3 hours a day on average for
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people so this is a problem now all of
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this falls under the banner of
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Behavioral addiction behavioral
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addiction is basically the drive to
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engage in some Behavior that's rewarding
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now but that has really strong negative
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consequences in the long run and they
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can be in a lot of different spheres
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they can be physical mental So Physical
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if you do say you play games for 45 days
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straight as one person I'm going to tell
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you about did that was bad for him he
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put on 40 pounds of fat because he
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didn't move um mental social Financial
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social because our relationships break
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down and financial obviously because
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people overshop and they don't work as
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much as they should and there are a lot
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of different kinds of experiences that
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fall under this Banner there are things
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like um compulsive use of phones emails
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social networks uh video games overwork
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OV exercise compulsive shopping gambling
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and what's interesting about this is if
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you want to know how many people in the
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population at large have at least one of
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these issues you may feel that you have
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one of them there was a study published
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in
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2011 U Mark riffi British researcher
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found that as of 2011 41% of all adults
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have at least one behavioral addiction
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and he predicted that number would rise
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and I'm sure now six years later that it
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has risen significantly it's probably
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over the 50% mark because now iPads have
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really taken a hold and when you ask
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people who work in behavioral addiction
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treatment they all say the biggest thing
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to happen in behavioral add ition was
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first the Advent of the iPhone and then
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second the Advent of the iPad so I think
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that number is probably risen so let's
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talk about what you can do about this um
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there are a few things that probably
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won't work cold turkey is one of
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them if you search cold turkey there
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actually is a cold like a a cold turkey
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you have that option there on Google
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Images which is nice um so cold turkey
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doesn't work for a lot of reasons one of
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them is that you can't function in the
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world and not use Tech it's just very
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hard you can't work or it's very hard to
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work it's very hard to travel it's hard
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to just go about the business of
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everyday life not to mention the social
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consequences of not using Tech so cold
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turkey is tough also um if you stop
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using Tech the motives that that Tech is
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is dealing with for you so let's say you
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are looking for social connection if you
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don't get that social connection through
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Tech you're going to need to find it
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somewhere else or soothe yourself some
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other way so there's some evidence that
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if you try not to use Tech just going
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cold turkey you end up developing other
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forms of addiction to compensate so
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that's dangerous the other thing you
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can't do in the long run is one of my
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favorite techniques this is min SEI and
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uh he's a tech entrepr entrepreneur who
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lives in New York and he went on
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Craigslist and he advertised for a
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position that he paid uh a significant
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sum of money this woman was paid to
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follow him around and when he did
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something he didn't want to do she was
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paid to slap
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him so so she punished him every time he
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opened his Facebook or his email and
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here you can see that that form of
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punishment in action he ended up
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designing a device that I he sent to me
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it costs $500 you wear it on your wrist
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and you can program it to give you a zap
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when you do something you shouldn't be
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doing it is so incredibly powerful that
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I hit the roof when I first use it so
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I've never used it since but people who
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do use it swear that it works really
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well but I don't think that's a
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long-term solution either so here are
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some things you can do one of them is
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basically a series of techniques known
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as behavioral architecture the that just
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as an architect creates a building or
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designs a building you can design your
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own life in such a way that you can
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minimize harm and maximize good so here
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are some things you can do with respect
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to tech one of the things you can do is
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for part of the day remove it from your
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life completely so what I've tried to do
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is between 5:00 p.m and 8:00 p.m. I put
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my phone in a drawer and I Don't Go Near
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it same with my iPad I try not to use
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the
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TV um so I try to remove Tech Al
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together for part of the day that's one
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option but some tech is going to be with
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you and so you need to make sure that
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you do whatever you can to minimize the
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pull of that text so here's one thing
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you can do I don't know if you heard
00:10:09
that it was subtle but there was the
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ding sound that a lot of us have when we
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get a new email and that for us ignites
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a set of responses that makes us feel
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really good most of the time it's a sort
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of reward response so one thing to do is
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to turn that sound off that's pretty
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effective another thing you can do is
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turn off all notifications on your phone
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because what you're doing then is your
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resting control from your phone and
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you're you're taking it yourself you're
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deciding when to go to the phone because
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if you have push notifications your
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phone is guiding you which is the
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opposite of what you want to happen
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another thing to do is to make sure that
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your homepage on your phone doesn't have
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any of those addictive apps for you if
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it's Twitter or Instagram or Facebook or
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whatever it is remove them put them in a
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folder in the third or fourth page and
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make sure that you type in the search
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bar the name of that app because that's
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a willed behavior that basically means
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that the only time you will go to this
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device is because you you've willed it
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you've decided that it's something that
00:11:01
should happen it's not that the the app
00:11:03
or the icon is reminding you to check it
00:11:05
which you'll do reflexively uh and the
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fourth thing you can do this is a little
00:11:09
small but if you look at the bottom
00:11:11
there this is a Facebook post you can
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see this person has 10 likes three
00:11:14
shares and seven comments there's a a
00:11:17
program now known as a the Facebook
00:11:19
demetricator which removes all the
00:11:21
numbers so if you look at what happens
00:11:23
when you activate the demetricator it
00:11:25
doesn't give you numbers it just tells
00:11:26
you that these things have happened but
00:11:28
not how much and so you don't
00:11:29
obsessively return to check over and
00:11:31
over and over again it's proven to be
00:11:33
pretty effective so those are some
00:11:34
things you can do um also at the
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cultural level there are some things we
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should do and this is a bigger
00:11:40
conversation obviously one of them is
00:11:42
exemplified in the behavior of this
00:11:43
design firm in Germany they have tables
00:11:46
that are Tethered to the ceiling and at
00:11:48
6 p.m. every day no matter what you're
00:11:49
doing the tables rise to the ceiling and
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the place the place turns into a yoga
00:11:54
studio so You' better be finished with
00:11:56
your work you have no option so that's
00:11:58
one thing we could do is sort of mandate
00:12:00
that work ends at a particular time or
00:12:02
do our best to do that another thing we
00:12:04
can do is you know a lot of businesses
00:12:05
when I tell them this say we obviously
00:12:07
want our programs to be addictive
00:12:09
because that's how we compete in the
00:12:11
marketplace well here's one solution
00:12:14
these 100 calorie packs in the food
00:12:15
industry are very popular people will
00:12:17
basically pay more to buy less food
00:12:20
because what they're paying for is
00:12:21
self-control they're Outsourcing
00:12:23
self-control to the companies that make
00:12:24
the food now if if social media
00:12:27
platforms offered are slightly more
00:12:29
expensive I guess they're currently free
00:12:31
but if they said for 10 bucks a year you
00:12:33
can get a version of this platform that
00:12:35
has fewer of the hooks that will addict
00:12:37
you effectively you're resting they're
00:12:38
resting self-control from you and doing
00:12:40
it for you people would pay more for
00:12:43
that so the businesses might be happy
00:12:44
and you would get a better version of
00:12:45
the program that's one option and
00:12:48
finally there are people who are known
00:12:50
as design ethicists at these big
00:12:52
companies and a lot of them believe
00:12:53
there should be a hypocritic oath for
00:12:55
Designing Tech that just as doctors are
00:12:57
supposed to do no harm when you're
00:12:58
designing Tech you should make sure that
00:13:00
you consult with behavioral experts who
00:13:03
explain to you what you should be doing
00:13:05
to minimize the addictive hooks that are
00:13:07
conveyed in these products and the last
00:13:09
thing is to understand what it is that
00:13:11
makes you addicted in the first place
00:13:12
because addiction isn't just about that
00:13:14
rise in dopamine it's not just about
00:13:16
taking the drug or doing the behavior
00:13:18
it's what it does for you it's what it
00:13:20
soothes and this is Isaac viberg he's uh
00:13:24
a gamer from way back he's a straight A
00:13:26
student he did very well in school he
00:13:28
played football
00:13:29
he was kind of the the All American guy
00:13:31
and things went wrong for him when he
00:13:33
started playing World of
00:13:35
Warcraft there 100 million people who've
00:13:37
played this game and signed up for
00:13:38
accounts half of them have developed
00:13:40
addictions it's probably the most
00:13:41
addictive experience in the world um and
00:13:44
Isaac had a real problem with this he's
00:13:45
the guy who spent 45 days playing and
00:13:48
the key for him was to work out what it
00:13:49
was that was driving that so some people
00:13:51
play World of Warcraft because they're
00:13:53
bullied and it allows them to choose a
00:13:55
really dominant Avatar and so they do
00:13:57
really well they feel better because
00:13:59
they've got a dominant Avatar That
00:14:01
Conquers missions and does does really
00:14:03
well on missions um other people are
00:14:05
lonely and so they form Guilds of
00:14:07
friends on the platform and for him that
00:14:09
was the main thing and so he realized
00:14:12
that if he could cultivate social a
00:14:13
social life outside of the game he that
00:14:16
addiction would would wither away and
00:14:18
that's what happened for other people
00:14:19
it's about low self-esteem and
00:14:20
conquering quests it makes them feel
00:14:22
efficacious and so the key is to work
00:14:24
out what is the underlying psychological
00:14:26
issue that you soothe with these
00:14:28
behavioral addictions and the biggest
00:14:31
thing I think of all is nature it's the
00:14:34
anti- behavioral addiction it's the
00:14:36
perfect place to go it's sort of
00:14:37
anywhere where you go where you have no
00:14:39
idea what year it is is a good solution
00:14:42
and so I think that's that's the biggest
00:14:43
cure of all thanks very
00:14:46
[Applause]
00:14:47
[Music]
00:14:53
much

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Episode Highlights

  • The Addictive Nature of Flappy Bird
    Flappy Bird became a phenomenon, earning $50,000 a day in ad revenue despite its addictive qualities.
    “Flappy Bird will be the death of me.”
    @ 01m 34s
    March 17, 2017
  • Tech Titans and Their Concerns
    Steve Jobs limited his children's tech use, highlighting a tension between tech promotion and personal caution.
    “They haven’t used it; we limit how much Tech our kids use at home.”
    @ 03m 09s
    March 17, 2017
  • Behavioral Addiction Statistics
    A study found that 41% of adults have at least one behavioral addiction, likely rising with tech prevalence.
    “41% of all adults have at least one behavioral addiction.”
    @ 07m 11s
    March 17, 2017

Episode Quotes

  • Flappy Bird will be the death of me.
    Adam Alter on the Business of Keeping Us Hooked
  • I cannot take this anymore.
    Adam Alter on the Business of Keeping Us Hooked
  • The biggest thing I think of all is nature.
    Adam Alter on the Business of Keeping Us Hooked

Key Moments

  • Flappy Bird Addiction01:34
  • Tech Titans' Dilemma03:09
  • Behavioral Addiction Stats07:11
  • Nature as Cure14:34

Words per Minute Over Time

Vibes Breakdown

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