
This episode discusses teleportation technology, audio fidelity, and object manipulation in virtual environments. The conversation highlights the challenges of realism in virtual reality.
Cleo shares thoughts on the potential of teleportation machines and the current state of audio quality. The discussion touches on how objects are manipulated in virtual spaces, emphasizing the fidelity of non-ghost elements.
The hosts critique Apple's approach to realism, particularly the need to physically interact with virtual objects. They express frustration over the limitations of current technology, such as the inability to pin windows in front of users.
Overall, the episode reflects on the balance between realism and user experience in virtual environments, hinting at future improvements in technology.
Cleo discusses teleportation tech and Apple's approach to realism in virtual environments.

It’s just the ghosts that are a little annoying.The Apple Vision Pro ghosts are here! #mkbhd #apple #waveformpodcast
I still wish that you could pin windows in front of you.The Apple Vision Pro ghosts are here! #mkbhd #apple #waveformpodcast